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Adobe animate cc lab 1 bouncing ball free download

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Adobe Animate: Bouncing ball tutorial. The “bouncing ball” exercise has been used to teach the basic principles of animations for decades – wether it be traditional 2D animation, stop motion or 3D animation. It’s a great way of demonstrating the “squash and stretch” principle, but it also addresses “exaggeration”, “arcs” and Estimated Reading Time: 5 mins. Adobe Animate: Bouncing ball tutorial. The “bouncing ball” exercise has been used to teach the basic principles of animations for decades – wether it be traditional 2D animation, stop motion or 3D animation. It’s a great way of demonstrating the “squash and stretch” principle, but it also addresses “exaggeration”, “arcs” and. Dec 19,  · Let’s add a final dimension of movement to the animation, we’ll get the ball to slowly spin as it bounces. To do this we first need the ball on layer « Ball Spinning » to be converted into a symbol. Click on the first keyframe of the layer to ensure that everything on it is selected. Now press F8 and name this Movie Clip symbol « mc_ball_base. »Estimated Reading Time: 9 mins.
 
 

5. Math, Physics, and Animation – HTML5 Canvas [Book]

 

The blue shading, means the ball layer is ready to register any changes as a Motion Tween. Go to frame 1 and position your ball where you want it to start i. Make sure its bottom touches the ground. On frame 30, place the ball at the peak of the first arc. Go to frame 45 and move the ball where you want the second bounce to happen.

On frame 60, place the ball at the peak of the second arc. Go to frame 75 and move the ball where you want it to stop. Notice that a linear path has been created on the stage and that keyframes have been created automatically in the Timeline each time you moved the ball. Repeat for all current Keyframes as well as for each frame before and after each bounce 13, 15, 17, 30, 43, 45, 47, 60, 73, 75, Make sure you adjust the position of the ball so that it touches the ground.

Squash Repeat the squash and stretch before, during and after each bounce frames 13, 15, 17, 43, 45, 47, 73, 75, 77 You can also rotate each stretch in the direction of the arc. Notice that this adds a number of anchor points each time. Adjusted spacing. Powered by:. Open Search. Search Submit. First, open Adobe Animate and make a new ActionScript 3. After this, select the oval tool shortcut O from the toolbar and draw a circle with a fill but no stroke.

Name it appropriately and ensure that the type is set to graphic. Double click it to go into working on the symbol. Go to the timeline at frame 5, right-click and select insert frame before inserting a keyframe on the 5th frame.

Repeat this process every 5 frames until frame Now, starting on the first frame, right-click and select Create Classic Tween. Repeat this for frames 5, 10 and Now go back to Scene 1 in the crumb trail and create frames up to frame 38 so that you have 2 full rotations of the ball.

To animate the ball, right-click the first frame and select Create Motion Tween. You will then need to drag the playhead to where you want the animation to end — in this case, it is the last frame. After this, you drag the ball across the stage to where you want it to end up at the end of the animation. The light blue line indicates the path of the ball that you can manipulate. To manipulate the path, move the playhead along 5 frames and change the position of the ball each time.

For instance, my ball starts in the air so I would have my ball on the ground at frame 5 but up in the air at frame 10 before going back down again to create the bouncing path. To squash the ball, go to the frame on the timeline where the ball hits the ground. Select the ball and go into properties before changing the height to half of what the original value was. You can repeat this process with a varying decrease in height depending on how much speed the ball has with each of the bounces.

For me, the most difficult part was adding squash as, when changing the height of the ball, the path it was following altered as well and you had to fix it afterwards.

I do feel, however, that I was able to achieve creating a decent animation as it flows smoothly and does look how it is intended to.

 

Help and tutorials ADOBE ® AFTER EFFECTS Contents | Firmansyah Sulton – – Post navigation

 

You can watch the finished example below and download the. The weight and material of the ball should be taken into /19088.txt. Currently, both animatee ball and ground layers only have 1 frame. We want bbouncing first bounce to happen about 15 frames into the animation, the second one 30 frames later, and for the ball to stop on the ground after another 30 frames.

Repeat the squash and stretch before, during and after each bounce frames 13, 15, 17, 43, 45, 47, 73, 75, Toggle navigation. Buoncing OpenLab. Frames should overlap when at slow adoe of the arc, and be spaced further apart when the motion accelerates. You can change the weight, style and color of the stroke by selecting adobe animate cc lab 1 bouncing ball free download and changing the Fill fre Stroke options in the Properties window.

Hold Shift and click and drag to create your ball anywhere on the stage will do for now. In order to use tweens on this object, it needs to be a symbol.

Right-click on the ball and select Convert to Symbol. Naming and setting the ball symbol Extending the Timeline Currently, both the ball and ground layers only have 1 frame. Right-click on the ball and select Create Motion Tween. Notice that the ball layer in the Timeline is now highlighted blue. Any changes in position, shape etc. The blue shading, adobe animate cc lab 1 bouncing ball free download the ball layer is ready to register any changes as a Motion Tween. Go to frame 1 and position your ball where you want it to start i.

Make жмите its bottom touches the ground. On adobe animate cc lab 1 bouncing ball free download 30, place the ball at the peak of the first arc.

Go to frame 45 and move the ball where you want the second bounce to happen. Bouncingg frame 60, place the ball at the peak of the second arc. Go to frame 75 and move the ball where you want it to stop. Notice that a linear path has boumcing created on the stage and that keyframes have been created automatically in the Timeline each time you moved the ball. Repeat for all current Keyframes as well as for each frame before and after each bounce 13, 15, 17, 30, 43, 45, 47, 60, 73, 75, Make sure you adjust the position of the ball so that it touches the ground.

Squash Repeat the squash and stretch before, during and after each bounce frames 13, 15, 17, 43, 45, 47, 73, 75, 77 You can also rotate each stretch in the direction baol the arc. Notice that this adds a number of anchor points each time. Adjusted spacing. Powered by:. Open Search. Bounving Submit.

 
 

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